Post by Krusty on Mar 5, 2011 3:42:28 GMT -5
Non-Working Games - Part 1 MAME
This 2-part series will detail which games or systems do not work or are impaired in MAMEHub and explain why when possible.
Part 1 - MAME arcade games
Part 2 - MESS supported systems and ROM formats.
To qualify for inclusion into this list the game or system must work in vanilla MAME or MESS.
This information is current up to MAMEHub 4.0 rev 260
Lightgun games
Background:
Some arcades used a lightgun pointing device.
Cause:
Lightgun games use an input mechanism that is not supported in MAMEHub.
Examples:
Single-Joystick Games
Background:
MAME is authentic to the hardware and does not offer a second joystick to upright cabinets that did not have one.
Cause:
MAMEHub host and clients are hard-mapped to their Player assignment. In other words, the host of the game (peer 1) will always be Player-1 within the game.
In a single-joystick game when it's time for Player-2's turn there is no joystick for Player-2 to use because MAME does not provide one. MAMEHub does not support sharing/swapping controls between peers.
Examples:
Large CHD's ( > 1.0 GB)
Background:
Most CHD games that do work in vanilla MAME tend to also work in MAMEHub (such as Killer Instinct and Guitar Heroes).
However, some CHD's exeed 1.0 GB in size and that's where the limitation in MAMEHub occurs.
Cause:
The cause of this limitation is within MAMEHub's auditing process. MAMEHub ROM auditing cannot currently process files greater than 1.0 GB in size.
If you try to audit a path with large > 1.0 GB files, it will break the MAMEHub game list. If this happens, remove that path (and proceed with the automatic re-auditing) to restore the game list.
Examples:
Individual Games
Background:
Various reasons the game crashes.
Examples:
Please post any contributions to this list and I will verify/add the entry accordingly.
Please only submit scenarios that are replicable.
This 2-part series will detail which games or systems do not work or are impaired in MAMEHub and explain why when possible.
Part 1 - MAME arcade games
Part 2 - MESS supported systems and ROM formats.
To qualify for inclusion into this list the game or system must work in vanilla MAME or MESS.
This information is current up to MAMEHub 4.0 rev 260
Lightgun games
Background:
Some arcades used a lightgun pointing device.
Cause:
Lightgun games use an input mechanism that is not supported in MAMEHub.
Examples:
- Area 51
- Terminator 2
Single-Joystick Games
Background:
MAME is authentic to the hardware and does not offer a second joystick to upright cabinets that did not have one.
Cause:
MAMEHub host and clients are hard-mapped to their Player assignment. In other words, the host of the game (peer 1) will always be Player-1 within the game.
In a single-joystick game when it's time for Player-2's turn there is no joystick for Player-2 to use because MAME does not provide one. MAMEHub does not support sharing/swapping controls between peers.
Examples:
- Donkey Kong
- Golden Tee Golf
- Pac-Man
- Q*Bert
Large CHD's ( > 1.0 GB)
Background:
Most CHD games that do work in vanilla MAME tend to also work in MAMEHub (such as Killer Instinct and Guitar Heroes).
However, some CHD's exeed 1.0 GB in size and that's where the limitation in MAMEHub occurs.
Cause:
The cause of this limitation is within MAMEHub's auditing process. MAMEHub ROM auditing cannot currently process files greater than 1.0 GB in size.
If you try to audit a path with large > 1.0 GB files, it will break the MAMEHub game list. If this happens, remove that path (and proceed with the automatic re-auditing) to restore the game list.
Examples:
- Maximum Force
- CarnEvil
Individual Games
Background:
Various reasons the game crashes.
Examples:
- Demolition Derby [dderby] (crashes)
- Marble Madness [marble] (desyncs frequently)
- Quiz & Dragons [qad] (inconvenient w/out access to both 1p/2p controls)
- Raiden [all except the first one] (crashes)
- Super Sprint [ssprint] (crashes)
Please post any contributions to this list and I will verify/add the entry accordingly.
Please only submit scenarios that are replicable.