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Post by grandemored on Apr 9, 2011 15:02:40 GMT -5
Hi everyone. I'm running MameHub 0.5 at Debian Squeeze 64, Dell E6500. Regular mame is fast, but mamehub is slow, run games at 33%, even changes to opengl in mame.ini. Someone can help, plz?
Thanks.
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Post by grandemored on Apr 9, 2011 15:16:48 GMT -5
Also, when I use the mame compile from official mame source (tks rbelmont), the games run flawless (100%). Its happens since mame 106 (xmame). log: Creating server on port 5805 50 on player 0 maps to 50 on player 1 0x7f0ca0013570 maps to 0x7f0ca00145f0
49 on player 0 maps to 49 on player 1 0x7f0ca0013780 maps to 0x7f0ca0014800
48 on player 0 maps to 48 on player 1 0x7f0ca0013990 maps to 0x7f0ca0014a10
47 on player 0 maps to 47 on player 1 0x7f0ca0013ba0 maps to 0x7f0ca0014c20
59 on player 0 maps to 59 on player 1 0x7f0ca0013db0 maps to 0x7f0ca0014e30
60 on player 0 maps to 60 on player 1 0x7f0ca0013fc0 maps to 0x7f0ca0015040
61 on player 0 maps to 61 on player 1 0x7f0ca00141d0 maps to 0x7f0ca0015250
62 on player 0 maps to 62 on player 1 0x7f0ca001ded0 maps to 0x7f0ca001e410
63 on player 0 maps to 63 on player 1 0x7f0ca001e090 maps to 0x7f0ca001e5d0
64 on player 0 maps to 64 on player 1 0x7f0ca001e250 maps to 0x7f0ca001e790
9 on player 0 maps to 10 on player 1 0x7f0ca0018110 maps to 0x7f0ca0018320
17 on player 0 maps to 18 on player 1 0x7f0ca0018950 maps to 0x7f0ca0018b60
PORT: 5805 IP address: 127.0.0.1 SKIPPING IP address: 192.168.2.102 Ports used by RakNet: 1. 5805 SOFT RESET FINISHED DOING PRE SAVE No dirty blocks found RAND/TIME AT INITIAL SYNC: 2635377623 1302377470 DOING POST LOAD Checking for input at time 0.37231250000000000 Everyone has inputs! Checking for input at time 0.423594500000000000 Everyone has inputs! Checking for input at time 0.792345750000000000 Everyone has inputs! Checking for input at time 1.155528500000000000 Peer 1 has input at time: 1.156836500000000000! Everyone has inputs! (...) SERVER SYNC AT TIME: 1302377722 DOING PRE SAVE BLOCK CHECKSUM: 141 XOR CHECKSUM: 250 STALE CHECKSUM: 119 SYNC SIZE: 15485 RAND/TIME AT SYNC: 2635377623 1302377470 DOING POST LOAD Checking for input at time 90.270370750000000000 Peer 1 has input at time: 90.273945000000000000! Everyone has inputs! (...) Checking for input at time 1012.195439500000000000 Peer 1 has input at time: 1012.201668500000000000! Everyone has inputs! Average speed: 35.92% (1011 seconds)
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Post by grandemored on Apr 9, 2011 15:57:56 GMT -5
mame64 -v mk2
Parsing mame.ini Parsing mame.ini Build version: 0.141 (Mar 6 2011) Build architecure: SDLMAME_ARCH=-march=core2 Build defines 1: SDLMAME_UNIX=1 SDLMAME_X11=1 SDLMAME_LINUX=1 Build defines 1: LSB_FIRST=1 PTR64=1 DISTRO=generic SYNC_IMPLEMENTATION=tc SDL/OpenGL defines: SDL_COMPILEDVERSION=1214 USE_OPENGL=1 USE_DISPATCH_GL=1 Compiler defines A: __GNUC__=4 __GNUC_MINOR__=4 __GNUC_PATCHLEVEL__=5 __VERSION__="4.4.5" Compiler defines B: __amd64__=1 __x86_64__=1 __unix__=1 Compiler defines C: __USE_FORTIFY_LEVEL=0 SDL Device Driver : x11 SDL Monitor Dimensions: 1440 x 900 Enter sdlwindow_init Using SDL single-window OpenGL driver (SDL 1.2) Leave sdlwindow_init Loaded opengl shared library: <default> OpenGL: NVIDIA Corporation OpenGL: Quadro NVS 160M/PCI/SSE2 OpenGL: 3.3.0 NVIDIA 260.19.44 OpenGL: texture rectangle supported OpenGL: non-power-of-2 textures supported (new method) OpenGL: vertex buffer supported OpenGL: pixel buffers supported OpenGL: framebuffer object supported OpenGL: GLSL supported, but disabled OpenGL: max texture size 8192 x 8192 Keyboard: Start initialization Input: Adding Kbd #1: System keyboard Keyboard: Registered System keyboard Keyboard: End initialization Mouse: Start initialization Input: Adding Mouse #1: System mouse Mouse: Registered System mouse Mouse: End initialization Joystick: Start initialization Input: Adding Joy #1: 2-Axis,8-Button Joystick: 2-Axis,8-Button Joystick: ... 2 axes, 8 buttons 0 hats Joystick: ... Physical id 0 mapped to logical id 0 Joystick: End initialization Audio: Start initialization Audio: Driver is pulse Audio: frequency: 48000, channels: 2, samples: 256 sdl_create_buffers: creating stream buffer of 57344 bytes Audio: End initialization ouput: unable to open output notifier file /tmp/sdlmame_out Searching font Liberation Sans in -fontpath Matching font: /usr/share/fonts/truetype/ttf-liberation/LiberationSans-Regular.ttf OpenGL: VBO supported OpenGL: PBO supported OpenGL: FBO supported OpenGL: using vid filter: 1 Starting Driver Device 'root' (missing dependencies; rescheduling) Starting TMS34010 'maincpu' Starting NVRAM 'nvram' Starting Video Screen 'screen' Starting ADSP-2105 'dcs' Starting Timer 'dcs_reg_timer' Starting Timer 'dcs_int_timer' Starting Speaker 'mono' (missing dependencies; rescheduling) Starting DMA-driven DAC 'dac' Starting Driver Device 'root' (missing dependencies; rescheduling) Starting Speaker 'mono' Starting Driver Device 'root' sdl_kill: closing audio Joystick: Start deinitialization Joystick: End deinitialization Enter sdlwindow_exit Leave sdlwindow_exit
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Post by digitalghost on Apr 10, 2011 19:14:05 GMT -5
Hey there, do you have 3d acceleration? You can find out by doing this:
glxinfo | grep -i direct
It should say something like "Direct Rendering: Yes".
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Post by grandemored on Apr 13, 2011 22:24:51 GMT -5
Sure, Latitude has Quadro NVS 160, running driver 260.19.44@kernel 2.6.37(zen) x86_64. 3D games e apps ran ok. $ glxinfo | grep -i direct direct rendering: Yes GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access.
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Post by digitalghost on Apr 18, 2011 13:13:30 GMT -5
Sure, Latitude has Quadro NVS 160, running driver 260.19.44@kernel 2.6.37(zen) x86_64. 3D games e apps ran ok. $ glxinfo | grep -i direct direct rendering: Yes GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access. Hmm, that looks good. The linux version is out of date so it's probably slower because I made some performance tweaks. I'll update the linux version later tonight and give it a shot tomorrow and let me know if it's still slow.
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